![]() The Western Front ArmiesĬompany of Heroes 2: The Western Front Armies adds two new factions from the Western Front to the roster of playable multiplayer armies: the Oberkommando West (OKW) and the US Forces (USF). Step into the boots of a Soviet commander of the Red Army, entrenched in brutal frontline warfare to free Mother Russia from the Enemy invaders! Adjust your tactics to take into account the brutal weather conditions and wield the might of the Soviet Empire as you smash your way to Berlin. It also comes with a gritty single-player campaign that will give you a chance to familiarize yourself with the series core tenets. The Company of Heroes 2 base game gives you access to two multiplayer armies from the Eastern Front: the Red Army (SOV) and the Wehrmacht Ostheer (GER). Both ROKS and M2, they each shine in their own situations.Company of Heroes 2 Master Collection Free Download Repacklab I also liked to see GE teammates flinch at the sound of FT, I think I might've scar some of them )Ģ. Each cartridge reloads super fast, but uncocking the mechanism and recocking it takes significant ammount of time. Only hurdle is it's reload time, or more precisely - time to get to the reload. Nothing to add, it performs the best out of all FTs. 6s of M2, so I'd say it's the most consistant flamethrower out of all. ![]() 1s rechamber time doesn't feel longer than. It's the most versitile out of all of them, much easier to use than ROKS, and with bigger clip than M2. With it all I can suggest is to not hold Your fire button after chamber time runs out, to make enemy think You ran away, only to spray them with fire when they rush you.Īdded minus is that enemies see a lot US to be using FT, so that's a disadvantage. It's best with huge rushes of enemies, 4+. But, it generally feels better than ROKS. It's perfect at ambushing, best if enemies are in the vehicle, as You can quickly switch targets if someone runs away from the AOE of the flame. But because of the small clip size and the reload being of the whole match circle, You have to be really careful. To say the least - going from 2s chamber time (when I fail the "Quick Time Event" lol) to guaranteed. When I was using ROKS, someone raged and got his flametrooper too. I'd say it's superb at prolonged defence of a point, where enemies aren't organised, nor is Your team, so You're the only one defending the CP, and there are 2-3 enemies in the point.Īlso, what I saw - enemies don't expect You to even have a flamethrower, I think that SU rarely uses FT, so additional element of surprise helps a lot. In theory, with good timing, it's actually second quickest readying FT - but try to get the timing right when burning and strafing. It also has the fastest per-cartridge reload. Also - 1 cartridge lasts for 3 seconds :)Īs stated in part 1, ROKS has a special quirk where You can reload it before the end of the chamber time, thus readying it faster. ![]() After I got flamethrowers for all factions (might've paid w/ gold for the Flammenwerfer, but eh, I wanted to, and with the credits I needed Schwimenwagen more), I'll give You some tips regarding the usage of each of them!īut also - I might've missed some tips, and if I did, please go to Wiki and go for Flammenwerfer, there are some general tips. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |